COMMANDER · DECK
2020-05-27
102 CARDS (LIMIT 100)
DECK $
$1,183.68
MYTHIC
19
RARE
35
UNCOMMON
12
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN101 CARDS
Creature
36 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
9 cardsLand
18 cardsMONEY CARDS·62 CARDS·$935.40
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Creature
22 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
6 cardsInstant
8 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Cloud of Faeries + Shrieking Drake + Yarok, the Desecrated: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated: arguably two-card combo, for six mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Cloud of Faeries + Shrieking Drake + Yarok, the Desecrated — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Peregrine Drake + Shrieking Drake + Yarok, the Desecrated — Bracket 2, arguably two-card combo, for six mana or less
- Peregrine Drake + Man-o'-War + Yarok, the Desecrated — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic15
Basic23
Forest11
Island9
Swamp9
Creature37
Elemental6
Human6
Elf4
Shaman4
Druid3
Phyrexian3
Beast2
Demon2
Drake2
Horror2
Snake2
Bird1
Cat1
Dinosaur1
Elephant1
Faerie1
Illusion1
Insect1
Jellyfish1
Merfolk1
Monk1
Pirate1
Rogue1
Scout1
Shapeshifter1
Spirit1
Wizard1
Wurm1
Zombie1
Outlaws2
Party2
Instant9
Enchantment7
Sorcery7
Artifact6
Equipment1
Phyrexian1
Shapeshifter1
Legends7
Historic12
LAND PROBABILITY
38 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.9%
TURN 538.1%
TURN 660.3%
TURN 776.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite creature LTBInfinite creature ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite storm countInfinite mana lands you control can produceInfinite untap of lands you control
Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite storm countInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTB
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control