COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
19 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
8 cardsInstant
12 cardsLand
22 cardsMONEY CARDS·49 CARDS·$622.10
Sign in to save your threshold.
Planeswalker
2 cardsCreature
12 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
4 cardsInstant
9 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds: infinite extra turns
- Walk the Aeons + Azusa, Lost but Seeking + Ramunap Excavator: infinite extra turns
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- and 9 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 12
- Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds — Bracket 4, infinite extra turns
- Walk the Aeons + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 4, infinite extra turns
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land44
Nonbasic20
Basic24
Forest14
Island14
Creature20
Elemental5
Beast3
Elf2
Human2
Merfolk2
Shaman2
Snake2
Wizard2
Avatar1
Centaur1
Cleric1
Construct1
Dinosaur1
Druid1
Monk1
Moonfolk1
Ooze1
Scout1
Party3
Instant12
Enchantment9
Aura2
Centaur1
Saga1
Treefolk1
Sorcery8
Arcane1
Artifact7
Equipment2
Construct1
Planeswalker2
Jace1
Nissa1
Legends8
Historic16
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite copies of instant and sorcery spells on the stackInfinite landfall triggersInfinite magecraft triggers
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite magecraft triggersInfinite copies of instant and sorcery spells on the stackInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggers