COMMANDER · DECK
Copy of - Kenrith Stomp
Bracket 4 · Optimized2020-04-17
DECK $
$710.06
MYTHIC
2
RARE
33
UNCOMMON
31
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
9 cardsInstant
24 cardsLand
30 cardsMONEY CARDS·65 CARDS·$556.20
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Creature
10 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
7 cardsInstant
18 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Vigean Graftmage + Incubation Druid: early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Vigean Graftmage + Incubation Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic27
Basic6
Island6
Forest5
Swamp4
Plains3
Instant24
Creature15
Druid7
Elf6
Human3
Wizard3
Bird1
Dryad1
Merfolk1
Monk1
Mutant1
Noble1
Nymph1
Spirit1
Treefolk1
Vedalken1
Party3
Artifact11
Equipment1
Enchantment9
Aura1
Dryad1
Nymph1
Sorcery9
Legends1
Historic12
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control