COMMANDER · DECK
Gruul Critters
Bracket 2 · Core2020-05-10
DECK $
$126.38
MYTHIC
5
RARE
33
UNCOMMON
21
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
60 cardsEnchantment
4 cardsSorcery
3 cardsInstant
2 cardsLand
8 cardsMONEY CARDS·20 CARDS·$81.84
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Creature
16 cardsEnchantment
2 cardsSorcery
1 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature61
Shaman11
Beast9
Druid8
Elf7
Human7
Elemental4
Dinosaur3
Snake3
Warrior3
Boar2
Centaur2
Cyclops2
Giant2
God2
Hydra2
Insect2
Lizard2
Ally1
Antelope1
Ape1
Avatar1
Cat1
Goblin1
Incarnation1
Mole1
Ogre1
Ooze1
Phoenix1
Plant1
Scout1
Spider1
Troll1
Warlock1
Wurm1
Outlaws1
Party3
Land30
Nonbasic6
Basic24
Forest12
Mountain12
Gate1
Enchantment6
Boar1
God1
Sorcery3
Instant2
Legends8
Historic8
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature