MetaMox
COMMANDER · DECK

Pirates go brrrrr V3.0

Bracket 4 · Optimized
@weeck · 2026-05-02
DECK $
$895.38
MYTHIC
9
RARE
43
UNCOMMON
25
COMMON
60
COMMAND2 CARDS
MAIN98 CARDS

Creature

26 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

7 cards

Instant

24 cards

Land

11 cards
MAYBE6 CARDS
MONEY CARDS·56 CARDS·$690.47
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Planeswalker

1 cards

Creature

18 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

6 cards

Instant

16 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Malcolm, Keen-Eyed Navigator + Runed Stalactite + Reckless Fireweaver: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Runed Stalactite + Ingenious Artillerist: early two-card combo, with no mana to spend
  • Malcolm, Keen-Eyed Navigator + Runed Stalactite + Weftstalker Ardent: early two-card combo, with no mana to spend
  • and 23 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 26
CURVE
00211242143441526+
COLOR
U: 47 pipsR: 26 pipsC: 73 pips
TYPES
Land32
Nonbasic9
Basic23
Island15
Mountain10
Town1
Creature28
Pirate9
Human8
Goblin5
Wizard4
Artificer3
Spirit3
Siren2
Ape1
Berserker1
Dog1
Dragon1
Drix1
Dwarf1
Efreet1
Elemental1
Faerie1
Lizard1
Minotaur1
Robot1
Scout1
Shapeshifter1
Soldier1
Sorcerer1
Treasure1
Villain1
Warrior1
Changeling1
Outlaws9
Party5
Instant24
Shapeshifter1
Artifact8
Dog1
Equipment1
Robot1
Treasure1
Villain1
Sorcery7
Enchantment3
Aura1
Legends6
Historic14
LAND PROBABILITY
32 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.9%
TURN 548.7%
TURN 671.4%
TURN 785.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite damageInfinite colored manaInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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