MetaMox
COMMANDER · DECK

#1169: Mayhem

Bracket 3 · Upgraded
@Myrkul'sMind · 2026-10-07
DECK $
$168.68
MYTHIC
4
RARE
37
UNCOMMON
24
COMMON
35
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

30 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

13 cards

Sorcery

5 cards

Instant

11 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Magmakin Artillerist + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Glint-Horn Buccaneer + Tandem Lookout: arguably two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00712421431047526+
COLOR
U: 19 pipsB: 21 pipsR: 22 pipsC: 118 pips
TYPES
Land35
Nonbasic20
Basic15
Swamp9
Island8
Mountain8
Creature31
Human12
Villain9
Wizard6
Goblin4
Phyrexian3
Pirate3
Zombie3
Elemental2
Rogue2
Shapeshifter2
Ape1
Avatar1
Berserker1
Demon1
Elder1
Faerie1
Frog1
Gamma1
Horror1
Horse1
Imp1
Incarnation1
Mercenary1
Minion1
Minotaur1
Scientist1
Scout1
Shark1
Spirit1
Thopter1
Outlaws6
Party8
Artifact15
Equipment2
Horror1
Phyrexian1
Thopter1
Instant11
Sorcery5
Enchantment4
Aura1
Planeswalker1
Dack1
Legends15
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite self-discard triggersNear-infinite +1/+1 countersNear-infinite lifegainNear-infinite lifelossNear-infinite lifegain triggersNear-infinite ETBInfinite draw triggersNear-infinite storm countNear-infinite LTBNear-infinite colored manaNear-infinite creature tokensNear-infinite Treasure tokensNear-infinite ventures into the dungeon
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Near-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Near-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Group
Color
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