MetaMox
COMMANDER · DECK

Sharks love discards

Bracket 4 · Optimized
@Aldra · 2025-02-10
DECK $
$128.29
MYTHIC
5
RARE
23
UNCOMMON
22
COMMON
50
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

8 cards

Instant

11 cards

Battle

1 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: early two-card combo, for four mana or less
  • Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00101242173643546+
COLOR
U: 37 pipsR: 29 pipsC: 102 pips
TYPES
Land35
Nonbasic17
Basic18
Island10
Mountain10
Creature28
Human8
Pirate7
Wizard4
Rogue3
Shark3
Goblin2
Incarnation2
Warrior2
Artificer1
Avatar1
Construct1
Elemental1
Elephant1
Horse1
Knight1
Merfolk1
Minotaur1
Mount1
Mouse1
Noble1
Phyrexian1
Seal1
Shaman1
Siren1
Snake1
Soldier1
Spirit1
Vampire1
Outlaws10
Party9
Instant11
Artifact9
Vehicle2
Construct1
Enchantment8
Aura3
Case1
Class1
Siege1
Sorcery8
Planeswalker2
Kaito1
Rowan1
Will1
Battle1
Siege1
Legends11
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, for four mana or lessNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Group
Color
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