COMMANDER · DECK
Muldrothooze v2
Bracket 4 · Optimized2020-05-11
106 CARDS (LIMIT 100)
DECK $
$1,057.03
MYTHIC
12
RARE
90
UNCOMMON
50
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN105 CARDS
Planeswalker
2 cardsCreature
36 cardsEnchantment
15 cardsArtifact
10 cardsSorcery
1 cardsLand
38 cardsMAYBE75 CARDS
Planeswalker
1 cardsCreature
46 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
3 cardsLand
6 cardsMONEY CARDS·94 CARDS·$820.80
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Planeswalker
2 cardsCreature
40 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
2 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Quillspike + Phyrexian Altar + Woodfall Primus: mass land denial
- Polukranos, Unchained + Sage of Hours + The Ozolith + Altar of Dementia: infinite extra turns
- 1 game changer — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Quillspike + Phyrexian Altar + Woodfall Primus — Bracket 4, mass land denial
- Polukranos, Unchained + Sage of Hours + The Ozolith + Altar of Dementia — Bracket 4, infinite extra turns
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land41
Nonbasic35
Basic6
Forest6
Island5
Swamp4
Creature37
Shaman6
Human5
Druid4
Elf4
Merfolk3
Ooze3
Snake3
Zombie3
Cleric2
Construct2
Elemental2
Nightmare2
Shapeshifter2
Wizard2
Avatar1
Beast1
Centaur1
Crab1
Demigod1
Demon1
Dryad1
Faerie1
Frog1
Horror1
Knight1
Lamia1
Monk1
Nymph1
Scarecrow1
Scout1
Treefolk1
Party4
Enchantment19
Aura4
Centaur1
Demigod1
Dryad1
Lamia1
Nymph1
Saga1
Snake1
Artifact13
Construct2
Equipment2
Scarecrow1
Planeswalker2
Jace1
Kiora1
Sorcery1
Legends10
Historic23
LAND PROBABILITY
41 LANDS · 105 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.3%
TURN 657.0%
TURN 774.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Infinite landfall triggers
Infinite self-millInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite millInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite card drawNear-infinite ETBNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggersNear-infinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite landfall triggers
Infinite landfall triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite green manaInfinite mana permanents you control can produce
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite black manaInfinite mana permanents you control can produce
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite black manaInfinite mana permanents you control can produce
Infinite colored manaInfinite mana permanents you control can produce
Infinite colored mana
Infinite colored manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggers
Infinite green manaInfinite landfall triggers
Infinite colored manaInfinite damage to creaturesInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite -1/-1 countersInfinite green mana
Infinite black manaInfinite landfall triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Win the game
Infinite colored mana
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite green mana
Infinite colored manaInfinite death triggersInfinite ETBInfinite LTBInfinitely large creature until end of turnInfinite sacrifice triggersReturn all creature cards from each opponent's graveyard to the battlefield under your control
Infinite colored mana
Bracket 4 · mass land denialDestroy all noncreature permanents opponents control each turnInfinite death triggersInfinite ETBInfinite LTBInfinitely large creature until end of turnInfinite sacrifice triggersLockMass Land Denial
Infinite death triggersInfinite ETBInfinite LTBInfinitely large creature until end of turnInfinite sacrifice triggers
Infinite black mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature