MetaMox
COMMANDER · DECK

Muldrotha

Bracket 4 · Optimized
2020-07-11
Muldrotha, the Gravetide
DECK $
$981.41
MYTHIC
13
RARE
47
UNCOMMON
13
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

5 cards

Sorcery

7 cards

Instant

4 cards

Land

29 cards
MONEY CARDS·68 CARDS·$778.81
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Planeswalker

1 cards

Creature

23 cards

Enchantment

9 cards

Artifact

5 cards

Sorcery

6 cards

Instant

3 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
  • and 5 more combos that bear on the bracket, listed below
CURVE
101111321731048536+
COLOR
U: 12 pipsB: 31 pipsG: 40 pipsC: 104 pips
TYPES
Creature36
Elf11
Druid6
Shaman6
Human5
Snake4
Cleric3
Elemental3
Horror3
Zombie3
Rogue2
Aetherborn1
Avatar1
Beast1
Bird1
Demon1
Dragon1
Dryad1
Elder1
Frog1
Giant1
Imp1
Kraken1
Lamia1
Merfolk1
Nightmare1
Nymph1
Ooze1
Phyrexian1
Praetor1
Scout1
Spirit1
Wizard1
Outlaws2
Party6
Land36
Nonbasic26
Basic10
Forest8
Island8
Swamp8
Enchantment13
Aura2
Dryad1
Lamia1
Nymph1
Snake1
Sorcery7
Artifact5
Equipment1
Instant4
Planeswalker1
Oko1
Legends15
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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