COMMANDER · DECK
Vannifar Pod
Bracket 4 · Optimized2020-04-20
DECK $
$407.58
MYTHIC
5
RARE
30
UNCOMMON
46
COMMON
91
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
45 cardsArtifact
1 cardsInstant
18 cardsLand
8 cardsMAYBE72 CARDS
Creature
44 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
2 cardsInstant
15 cardsMONEY CARDS·56 CARDS·$297.02
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Creature
32 cardsEnchantment
1 cardsArtifact
7 cardsInstant
13 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Pili-Pala + Grand Architect: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Pili-Pala + Grand Architect — Bracket 4, early two-card combo, for four mana or less
- Deadeye Navigator + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Shrieking Drake + Chakram Retriever — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature46
Elf16
Druid10
Human5
Wizard5
Construct4
Shaman4
Phyrexian3
Beast2
Faerie2
Fish2
Ooze2
Ranger2
Wall2
Ally1
Artificer1
Boar1
Cleric1
Drake1
Elemental1
Homunculus1
Horse1
Lizard1
Rogue1
Scarecrow1
Scout1
Shapeshifter1
Snake1
Spirit1
Thopter1
Treefolk1
Vedalken1
Warrior1
Zombie1
Outlaws1
Party8
Land35
Nonbasic6
Basic29
Forest15
Island14
Instant18
Artifact8
Construct4
Phyrexian1
Scarecrow1
Thopter1
Wall1
Enchantment1
Boar1
Legends4
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite blue mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm count
Infinite magecraft triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures