COMMANDER · DECK
Arcane Maelstorm
Bracket 3 · Upgraded2020-05-22
141 CARDS (LIMIT 100)
DECK $
$299.77
MYTHIC
11
RARE
58
UNCOMMON
28
COMMON
44
COMMAND1 CARD
Creature
1 cardMAIN140 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
4 cardsInstant
48 cardsLand
30 cardsMONEY CARDS·39 CARDS·$210.80
Sign in to save your threshold.
Creature
6 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
3 cardsInstant
19 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- Thousand-Year Storm + Sprout Swarm: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Thousand-Year Storm + Sprout Swarm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 56 cards not in the pool
BANNED · 1
NOT IN THE POOL · 56
CURVE
COLOR
TYPES
Instant48
Trap1
Land45
Nonbasic27
Basic18
Forest12
Mountain8
Island7
Desert2
Creature27
Wizard6
Human5
Elemental3
Beast2
Dinosaur2
Goblin2
Shaman2
Construct1
Devil1
Djinn1
Dog1
Drake1
Druid1
Elder1
Eldrazi1
Elf1
Faerie1
Golem1
Horror1
Illusion1
Insect1
Leviathan1
Merfolk1
Otter1
Shapeshifter1
Snake1
Spirit1
Weird1
Party6
Artifact10
Construct1
Equipment1
Golem1
Enchantment8
Aura4
Sorcery4
Planeswalker2
Jace1
Ral1
Legends11
Historic21
LAND PROBABILITY
45 LANDS · 140 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.5%
TURN 549.4%
TURN 671.8%
TURN 785.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm count
Infinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Infinite damageInfinite magecraft triggers
Infinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite ETBInfinite magecraft triggersInfinite storm countInfinite creature tokens
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
+ 41 CARDS NOT IN PRECON
+ Breeding Pool+ Burning Anger+ Capsize+ Counterspell+ Day's Undoing+ Disallow+ Docent of Perfection // Final Iteration+ Echo of Eons+ Electrodominance+ Faerie Formation+ Fury Storm+ Holdout Settlement+ Insidious Will+ Ketria Triome+ Krosan Grip+ Mystic Confluence+ Narset's Reversal+ Nature's Claim+ Negate+ Pongify+ Primal Amulet // Primal Wellspring+ Ral, Storm Conduit+ Rapid Hybridization+ Reiterate+ Reliquary Tower+ Repeated Reverberation+ Return of the Wildspeaker+ Reverberate+ Rewind+ Shattering Pulse+ Spark Double+ Sprout Swarm+ Stomping Ground+ Survivors' Encampment+ Tale's End+ Temur Battle Rage+ Thousand-Year Storm+ Torrential Gearhulk+ Twincast+ Wurmcalling+ Young Pyromancer
Comments · 0
No comments yet.