COMMANDER · DECK
Shrouded
Bracket 4 · Optimized@Qjl889 · 2025-04-05
DECK $
$1,356.62
MYTHIC
14
RARE
49
UNCOMMON
21
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
2 cardsInstant
11 cardsLand
27 cardsMONEY CARDS·67 CARDS·$1,075.11
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Creature
29 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
2 cardsInstant
8 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic26
Basic12
Plains10
Swamp6
Desert2
Cave1
Goblin1
Human1
Urza's1
Warlock1
Creature35
Human15
Cleric6
Angel3
Soldier3
Vampire3
Construct2
Phyrexian2
Rogue2
Scout2
Warlock2
Advisor1
Ally1
Archer1
Artificer1
Bard1
Bird1
Dog1
Elemental1
Fox1
Glimmer1
Gnome1
Goblin1
God1
Halfling1
Incarnation1
Knight1
Kor1
Monk1
Noble1
Orc1
Praetor1
Ranger1
Saga1
Snake1
Warrior1
Wizard1
Outlaws4
Party10
Instant14
Dog1
Warlock1
Enchantment12
Fox1
Glimmer1
God1
Monk1
Saga1
Snake1
Artifact10
Construct2
Human1
Phyrexian1
Soldier1
Sorcery2
Lesson1
Legends13
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers