COMMANDER · DECK
Muldrotha 2026
Bracket 3 · Upgraded@Mulman · 2026-09-09
DECK $
$733.54
MYTHIC
12
RARE
44
UNCOMMON
26
COMMON
18
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
43 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsInstant
4 cardsLand
32 cardsMONEY CARDS·52 CARDS·$571.33
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Planeswalker
2 cardsCreature
19 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
3 cardsInstant
1 cardLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Mirror-Mad Phantasm + Phantasmal Image: early arguably two-card combo, for four mana or less, pieces included
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
- Hermit Druid + Thassa's Oracle: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Mirror-Mad Phantasm + Phantasmal Image — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Hermit Druid + Thassa's Oracle — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Mirror-Mad Phantasm + Phyrexian Metamorph — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Creature44
Human6
Shaman5
Druid4
Elemental4
Elf4
Wizard4
Zombie4
Snake3
Cleric2
Horror2
Merfolk2
Phyrexian2
Shapeshifter2
Angel1
Avatar1
Bear1
Bird1
Citizen1
Dauthi1
Dryad1
Faerie1
Forest1
Frog1
Fungus1
Halfling1
Illusion1
Imp1
Incarnation1
Insect1
Knight1
Lhurgoyf1
Mercenary1
Nightmare1
Peasant1
Pirate1
Plant1
Rogue1
Satyr1
Scout1
Siren1
Skeleton1
Spider1
Spirit1
Treefolk1
Troll1
Warlock1
Warrior1
Outlaws4
Party8
Land34
Nonbasic30
Basic4
Forest5
Island3
Swamp3
Dryad1
Artifact8
Equipment1
Insect1
Phyrexian1
Shapeshifter1
Enchantment6
Aura3
Instant5
Sorcery5
Planeswalker2
Jace2
Legends12
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite self-mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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