COMMANDER · DECK
Najeela, Leader of Elves 2026
Bracket 4 · Optimized@NilsH · 2026-09-10
DECK $
$1,687.77
MYTHIC
5
RARE
51
UNCOMMON
24
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
53 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
6 cardsInstant
4 cardsLand
27 cardsMONEY CARDS·70 CARDS·$1,343.69
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Creature
36 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
4 cardsInstant
2 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Staff of Domination + Topiary Lecturer: early two-card combo, with no mana to spend
- Topiary Lecturer + Seedcradle Witch: early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- and 10 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
- Staff of Domination + Topiary Lecturer — Bracket 4, early two-card combo, with no mana to spend
- Topiary Lecturer + Seedcradle Witch — Bracket 4, early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Selvala, Heart of the Wilds — Bracket 4, early two-card combo, for four mana or less
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Imperious Perfect — Bracket 3, early arguably two-card combo, for four mana or less
- Seedcradle Witch + Wirewood Channeler — Bracket 3, early arguably two-card combo, for four mana or less
- Seedcradle Witch + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature54
Elf45
Druid27
Warrior7
Ranger4
Scout4
Shaman4
Human3
Shapeshifter2
Dryad1
Elemental1
Forest1
Illusion1
Insect1
Rogue1
Snake1
Soldier1
Changeling2
Outlaws1
Party8
Land31
Nonbasic27
Basic4
Forest13
Island3
Plains3
Mountain2
Swamp2
Dryad1
Sorcery6
Instant4
Artifact3
Equipment1
Enchantment3
Legends11
Historic14
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite combat phases
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinite colored manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creatures you control until end of turnInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm countInfinite colored manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinitely large creatures you control until end of turnInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite green manaInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creatures you control until end of turnInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Bracket 4 · early two-card combo, for four mana or lessInfinite green mana
Infinite ETBInfinite LTBInfinite green manaInfinite storm countInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control