COMMANDER · DECK
Kalamaximize
Bracket 4 · Optimized2020-04-09
DECK $
$1,072.03
MYTHIC
21
RARE
81
UNCOMMON
30
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
12 cardsEnchantment
1 cardsArtifact
8 cardsSorcery
3 cardsInstant
33 cardsBattle
1 cardsLand
33 cardsMAYBE74 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
6 cardsInstant
43 cardsLand
1 cardsMONEY CARDS·90 CARDS·$834.06
Sign in to save your threshold.
Planeswalker
2 cardsCreature
8 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
6 cardsInstant
39 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Fury Storm + Twinning Staff: early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit: early arguably two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 5
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Fury Storm + Twinning Staff — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Storm-Kiln Artist — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Archmage Emeritus — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic30
Basic8
Mountain7
Forest6
Island6
Desert1
Instant35
Creature13
Wizard5
Goblin3
Human3
Shaman2
Ally1
Avatar1
Bird1
Dinosaur1
Dragon1
Dwarf1
Efreet1
Elemental1
Spirit1
Party5
Artifact9
Vehicle1
Sorcery4
Avatar1
Planeswalker3
Chandra1
Ral1
Rowan1
Will1
Enchantment2
Siege1
Battle1
Siege1
Legends9
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS46 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Infinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm count
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggers
Infinite damageInfinite +1/+1 counters on a creature
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite damageInfinite +1/+1 counters on a creature
Infinite damageInfinite +1/+1 counters on a creature
Infinite magecraft triggers
Infinite magecraft triggers
Infinite damageInfinite +1/+1 counters on a creature
Infinite damageInfinite +1/+1 counters on a creature
Infinite magecraft triggers
Infinite damageInfinite +1/+1 counters on a creature
Infinite magecraft triggersInfinite millInfinite self-millInfinite storm countPut all instant and sorcery cards from your graveyard and library into your hand
Infinite magecraft triggersInfinite millInfinite self-millInfinite storm countPut all instant and sorcery cards from your graveyard and library into your hand
Infinite damageInfinite +1/+1 counters on a creature
Infinite damageInfinite +1/+1 counters on a creature
Infinite magecraft triggersInfinite millInfinite self-millInfinite storm countPut all instant and sorcery cards from your graveyard and library into your hand
Infinite magecraft triggersInfinite millInfinite self-millInfinite storm countPut all instant and sorcery cards from your graveyard and library into your hand
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite power for any creatureInfinite magecraft triggersInfinite Treasure tokens
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggersInfinite storm count
Infinite magecraft triggersInfinite storm count