COMMANDER · DECK
Charcoal-Activated Tribal
Bracket 4 · Optimized2020-04-19
DECK $
$425.20
MYTHIC
13
RARE
41
UNCOMMON
14
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
1 cardsArtifact
15 cardsSorcery
9 cardsInstant
4 cardsLand
18 cardsMONEY CARDS·45 CARDS·$326.52
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Creature
15 cardsEnchantment
1 cardsArtifact
11 cardsSorcery
6 cardsInstant
3 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Deathbringer Thoctar + Heliod, Sun-Crowned: early arguably two-card combo, for four mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Triskelion — Bracket 4, early two-card combo, for four mana or less
- Deathbringer Thoctar + Heliod, Sun-Crowned — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Forest11
Island7
Mountain7
Plains7
Swamp7
Creature34
Human7
Phyrexian4
Vampire4
Druid3
Elemental3
God3
Construct2
Elf2
Knight2
Mutant2
Shaman2
Soldier2
Zombie2
Assassin1
Avatar1
Beast1
Cleric1
Dragon1
Elk1
Fox1
Goblin1
Golem1
Minion1
Noble1
Ooze1
Pirate1
Shapeshifter1
Treefolk1
Trilobite1
Vedalken1
Warrior1
Wizard1
Outlaws2
Party3
Artifact21
Equipment4
Construct2
Avatar1
Dragon1
Golem1
Knight1
Phyrexian1
Vedalken1
Sorcery9
Arcane1
Instant4
Enchantment2
God1
Legends22
Historic39
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite lifegain triggersInfinite lifegainInfinite colorless mana that can only be spent to activate abilitiesReturn all creature cards from all graveyards to the battlefield under your controlInfinite colored mana that can only be spent to activate abilitiesInfinite card draw for any number of playersInfinite draw triggers for any number of opponentsInfinite +1/+1 counters on creatures you control
Infinite lifegain triggersInfinite lifegainInfinite colorless mana that can only be spent to activate abilitiesReturn all creature cards from all graveyards to the battlefield under your controlInfinite colored mana that can only be spent to activate abilitiesInfinite card draw for any number of playersInfinite draw triggers for any number of opponentsInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana