COMMANDER · DECK
kefka creature meta hate
Bracket 4 · Optimized@Milly · 2025-10-18
DECK $
$8,465.63
MYTHIC
19
RARE
70
UNCOMMON
16
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
3 cardsArtifact
14 cardsSorcery
10 cardsInstant
27 cardsLand
28 cardsSIDEBOARD17 CARDS
Planeswalker
1 cardsCreature
6 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
1 cardsInstant
3 cardsLand
3 cardsMONEY CARDS·109 CARDS·$6,769.82
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Planeswalker
1 cardsCreature
24 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
10 cardsInstant
26 cardsLand
29 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 19 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 19 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic27
Basic1
Island5
Mountain4
Swamp4
Town1
Instant27
Trap1
Creature18
Wizard5
Human4
Rogue3
Bird2
Spirit2
Ape1
Archer1
Avatar1
Bard1
Beast1
Cat1
Dauthi1
Drake1
Faerie1
Goblin1
Illusion1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Sorcerer1
Warrior1
Outlaws4
Party9
Artifact14
Equipment1
Sorcery10
Enchantment3
Legends7
Historic20
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for