COMMANDER · DECK
Wheel and Deal
Bracket 3 · Upgraded@Bloody Regicide · 2025-02-07
DECK $
$761.76
MYTHIC
9
RARE
61
UNCOMMON
18
COMMON
12
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
9 cardsInstant
5 cardsLand
33 cardsMONEY CARDS·67 CARDS·$599.57
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Creature
19 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
7 cardsInstant
2 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
CURVE
COLOR
TYPES
Land37
Nonbasic31
Basic6
Island5
Mountain4
Swamp4
Cave1
God1
Creature25
Wizard6
Phyrexian5
Demon3
Horror3
Human3
Dragon2
God2
Spirit2
Zombie2
Alien1
Archer1
Assassin1
Faerie1
Hag1
Merfolk1
Orc1
Praetor1
Rogue1
Shaman1
Soldier1
Vampire1
Vedalken1
Warlock1
Warrior1
Outlaws3
Party8
Artifact15
Book1
Cave1
Equipment1
Horror1
Phyrexian1
Enchantment13
Demon1
Hag1
Sorcery11
Instant8
Planeswalker1
Nixilis1
Legends15
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
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