metamox
COMMANDER · DECK

Terrible Tariel

2016-04-28
101 CARDS (LIMIT 100)NO COMMANDER
DECK $
$2,983.31
MYTHIC
9
RARE
62
UNCOMMON
15
COMMON
16
MAIN101 CARDS

Creature

9 cards

Enchantment

28 cards

Artifact

14 cards

Sorcery

9 cards

Instant

5 cards

Land

25 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·63 CARDS·$2,376.47
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Creature

6 cards

Enchantment

20 cards

Artifact

10 cards

Sorcery

6 cards

Instant

5 cards

Land

16 cards
CURVE
00811421731644566+
COLOR
W: 42.5 pipsB: 21.5 pipsR: 10 pipsC: 135 pips
TYPES
Land36
Nonbasic22
Basic14
Plains10
Mountain9
Swamp7
Enchantment32
Spirit2
God1
Human1
Soldier1
Artifact14
Creature9
Human2
Spirit2
Cat1
Cleric1
Demon1
Elf1
Giant1
God1
Scout1
Soldier1
Wizard1
Party2
Sorcery9
Instant5
Legends2
Historic16
LAND PROBABILITY
36 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.1%
TURN 542.2%
TURN 664.8%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Exile target opponent's library
Players can't cast spells from their handLock
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Win the game at the beginning of your next upkeep
Players can't cast spells from their handLock
Opponents can't search librariesLockPlayers can't draw cards
Players can't draw more than one card per turnPlayers shuffle their hands into their libraries during each draw stepLock
Group
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