COMMANDER · DECK
Terrible Tariel
2016-04-28
101 CARDS (LIMIT 100)NO COMMANDER
DECK $
$2,983.31
MYTHIC
9
RARE
62
UNCOMMON
15
COMMON
16
MAIN101 CARDS
Creature
9 cardsEnchantment
28 cardsArtifact
14 cardsSorcery
9 cardsInstant
5 cardsLand
25 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·63 CARDS·$2,376.47
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Creature
6 cardsEnchantment
20 cardsArtifact
10 cardsSorcery
6 cardsInstant
5 cardsLand
16 cardsCURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Plains10
Mountain9
Swamp7
Enchantment32
Spirit2
God1
Human1
Soldier1
Artifact14
Creature9
Human2
Spirit2
Cat1
Cleric1
Demon1
Elf1
Giant1
God1
Scout1
Soldier1
Wizard1
Party2
Sorcery9
Instant5
Legends2
Historic16
LAND PROBABILITY
36 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.1%
TURN 542.2%
TURN 664.8%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Exile target opponent's library
Players can't cast spells from their handLock
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Exile all creatures opponents controlExile all creatures that enter the battlefield under an opponent's controlInfinite blinkingInfinite ETBInfinite LTB
Win the game at the beginning of your next upkeep
Players can't cast spells from their handLock
Opponents can't search librariesLockPlayers can't draw cards
Players can't draw more than one card per turnPlayers shuffle their hands into their libraries during each draw stepLock