MetaMox
COMMANDER · DECK

The Gitrog Monster

Bracket 4 · Optimized
2020-06-27
The Gitrog Monster
DECK $
$380.25
MYTHIC
9
RARE
26
UNCOMMON
24
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

24 cards

Enchantment

2 cards

Artifact

5 cards

Sorcery

14 cards

Instant

14 cards

Land

29 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00141202123744526+
COLOR
B: 22.5 pipsG: 47.5 pipsC: 85 pips
TYPES
Land40
Nonbasic27
Basic13
Forest8
Swamp7
Desert2
Gate1
Creature25
Elf7
Druid5
Human5
Shaman3
Snake3
Imp2
Beast1
Bird1
Centaur1
Cleric1
Dog1
Eldrazi1
Frog1
Horror1
Monk1
Phyrexian1
Plant1
Satyr1
Scout1
Skeleton1
Troll1
Warrior1
Wizard1
Zombie1
Party3
Instant14
Sorcery14
Artifact5
Equipment1
Enchantment2
Legends6
Historic11
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
Color
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