MetaMox
COMMANDER · DECK

Marath, heart of the cards

Bracket 4 · Optimized
2020-06-23
Marath, Will of the Wild
DECK $
$2,271.18
MYTHIC
12
RARE
43
UNCOMMON
20
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

14 cards

Enchantment

13 cards

Artifact

5 cards

Sorcery

7 cards

Instant

20 cards

Land

23 cards
MONEY CARDS·62 CARDS·$1,801.65
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Planeswalker

3 cards

Creature

7 cards

Enchantment

11 cards

Artifact

5 cards

Sorcery

4 cards

Instant

19 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Marath, Will of the Wild + Doubling Season + Earthcraft: early two-card combo, with no mana to spend
  • Spike Feeder + Heliod, Sun-Crowned: early arguably two-card combo, with no mana to spend
  • Spike Feeder + Archangel of Thune: early arguably two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
101111421831044546+
COLOR
W: 32 pipsR: 17 pipsG: 31 pipsC: 98 pips
TYPES
Land37
Nonbasic20
Basic17
Forest12
Plains11
Mountain10
Instant20
Creature15
Elemental3
Human3
Shaman2
Spike2
Angel1
Beast1
Cleric1
Elf1
Giant1
Goblin1
God1
Ooze1
Soldier1
Trilobite1
Warrior1
Party2
Enchantment14
God1
Sorcery7
Artifact5
Equipment2
Planeswalker3
Elspeth1
Huatli1
Xenagos1
Legends6
Historic11
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite creature LTBInfinite creature ETBInfinite colorless mana
ADDITIONAL REQUIREMENTS
Green Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless mana that can only be spent to activate abilitiesInfinite creature tokensInfinite damageInfinite ETBInfinite +1/+1 counters on creatures you control
Infinite LTBInfinite ETBInfinite damage
ADDITIONAL REQUIREMENTS
Green Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite damageInfinite ETBInfinite creature tokens that are infinitely largeInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless mana that can only be spent to activate abilitiesInfinite creature tokensInfinite damageInfinite ETBInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite damageInfinite ETBInfinite creature tokens that are infinitely largeInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite damageInfinite ETBInfinite creature tokens that are infinitely largeInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite tapped creature tokens
Group
Color
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