COMMANDER · DECK
Tayam cedh
Bracket 4 · Optimized@Kuyakulit · 2025-05-18
DECK $
$743.21
MYTHIC
7
RARE
46
UNCOMMON
27
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
38 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
3 cardsInstant
7 cardsLand
27 cardsMONEY CARDS·66 CARDS·$584.74
Sign in to save your threshold.
Planeswalker
1 cardsCreature
22 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
3 cardsInstant
4 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Tayam, Luminous Enigma + Devoted Druid: early two-card combo, with no mana to spend
- Rosie Cotton of South Lane + Basking Broodscale: early two-card combo, for four mana or less
- 1 game changer — Brackets 1 and 2 allow none
- Devoted Druid + Swift Reconfiguration: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tayam, Luminous Enigma + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Rosie Cotton of South Lane + Basking Broodscale — Bracket 4, early two-card combo, for four mana or less
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
- Tayam, Luminous Enigma + Promise of Bunrei + Phyrexian Altar — Bracket 3, early arguably two-card combo, for four mana or less
- Bristly Bill, Spine Sower + Devoted Druid — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature39
Human10
Druid9
Elf9
Cleric3
Shaman3
Soldier3
Bird2
Halfling2
Plant2
Snake2
Spirit2
Artificer1
Beast1
Citizen1
Dryad1
Eldrazi1
Elemental1
Forest1
Hydra1
Incarnation1
Insect1
Lizard1
Monk1
Mutant1
Nightmare1
Ouphe1
Peasant1
Rogue1
Unicorn1
Wall1
Wolf1
Zombie1
Outlaws1
Party4
Land32
Nonbasic25
Basic7
Forest10
Plains5
Swamp4
Dryad1
Saga1
Urza's1
Artifact11
Equipment3
Human1
Soldier1
Enchantment10
Aura1
Saga1
Urza's1
Instant7
Sorcery3
Planeswalker1
Tyvar1
Legends13
Historic24
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite green manaInfinite +1/+1 counters on certain creatures
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite colored manaInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield