MetaMox
COMMANDER · DECK

Queza, One With Nothing

Bracket 4 · Optimized
@crunkfresh · 2024-03-12
Queza, Augur of Agonies
DECK $
$3,019.58
MYTHIC
17
RARE
75
UNCOMMON
26
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

18 cards

Enchantment

6 cards

Artifact

16 cards

Sorcery

5 cards

Instant

18 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·107 CARDS·$2,407.32
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Planeswalker

2 cards

Creature

20 cards

Enchantment

9 cards

Artifact

19 cards

Sorcery

7 cards

Instant

17 cards

Land

33 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Queza, Augur of Agonies + Lich's Mastery: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
  • Wedding Ring + Notion Thief: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
3012128273643566+
COLOR
W: 18 pipsU: 32 pipsB: 25 pipsC: 90 pips
TYPES
Land34
Nonbasic31
Basic3
Island8
Plains8
Swamp8
Saga1
Urza's1
Creature19
Human6
Cleric3
Phyrexian3
Rogue3
Advisor2
Faerie2
Merfolk2
Spirit2
Wizard2
Archer1
Bat1
Construct1
Dragon1
Dwarf1
Eldrazi1
Hero1
Homunculus1
Octopus1
Orc1
Praetor1
Rebel1
Soldier1
Villain1
Outlaws3
Party8
Artifact18
Equipment2
Book1
Construct1
Human1
Phyrexian1
Soldier1
Instant18
Enchantment7
Saga1
Urza's1
Sorcery5
Planeswalker2
Narset1
Teferi1
Legends19
Historic34
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite card drawInfinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding Ring
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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