COMMANDER · DECK
Queza, One With Nothing
Bracket 4 · Optimized@crunkfresh · 2024-03-12
DECK $
$3,019.58
MYTHIC
17
RARE
75
UNCOMMON
26
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
6 cardsArtifact
16 cardsSorcery
5 cardsInstant
18 cardsLand
34 cardsMAYBE34 CARDS
Creature
11 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
2 cardsInstant
7 cardsLand
3 cardsMONEY CARDS·107 CARDS·$2,407.32
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Planeswalker
2 cardsCreature
20 cardsEnchantment
9 cardsArtifact
19 cardsSorcery
7 cardsInstant
17 cardsLand
33 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Queza, Augur of Agonies + Lich's Mastery: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- Wedding Ring + Notion Thief: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Queza, Augur of Agonies + Lich's Mastery — Bracket 4, early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Wedding Ring + Notion Thief — Bracket 3, early arguably two-card combo, with no mana to spend
- Wedding Ring + Consecrated Sphinx — Bracket 3, early arguably two-card combo, with no mana to spend
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Sheoldred, the Apocalypse + Lich's Mastery — Bracket 3, early arguably two-card combo, with no mana to spend
- Marina Vendrell's Grimoire + Queza, Augur of Agonies — Bracket 3, two-card combo, for six mana or less
- Marina Vendrell's Grimoire + Sheoldred, the Apocalypse — Bracket 3, two-card combo, for six mana or less
- Marina Vendrell's Grimoire + Feast of Sanity — Bracket 2, arguably two-card combo, with no mana to spend
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic31
Basic3
Island8
Plains8
Swamp8
Saga1
Urza's1
Creature19
Human6
Cleric3
Phyrexian3
Rogue3
Advisor2
Faerie2
Merfolk2
Spirit2
Wizard2
Archer1
Bat1
Construct1
Dragon1
Dwarf1
Eldrazi1
Hero1
Homunculus1
Octopus1
Orc1
Praetor1
Rebel1
Soldier1
Villain1
Outlaws3
Party8
Artifact18
Equipment2
Book1
Construct1
Human1
Phyrexian1
Soldier1
Instant18
Enchantment7
Saga1
Urza's1
Sorcery5
Planeswalker2
Narset1
Teferi1
Legends19
Historic34
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite mill
Near-infinite lifeloss
Near-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite damageNear-infinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinite self-discard triggersNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite lifeloss
Infinite card drawInfinite draw triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite card draw for opponents that control a Wedding Ring
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock