MetaMox
COMMANDER · DECK

tidus

Bracket 4 · Optimized
@naskyel · 2026-09-30
Tidus, Yuna's Guardian
ONLY 99 CARDS
DECK $
$177.97
MYTHIC
7
RARE
46
UNCOMMON
20
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN98 CARDS

Creature

27 cards

Enchantment

11 cards

Artifact

7 cards

Sorcery

6 cards

Instant

11 cards

Land

33 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Maester Seymour + Sage of Hours: infinite extra turns
  • 1 game changer — Brackets 1 and 2 allow none
  • Incubation Druid + Pemmin's Aura: early arguably two-card combo, with no mana to spend
  • Incubation Druid + Freed from the Real: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 10
CURVE
2081202203843516+
COLOR
W: 18 pipsU: 24 pipsG: 35 pipsC: 84 pips
TYPES
Land36
Nonbasic30
Basic6
Plains5
Island4
Cave3
Forest3
Creature28
Human12
Elf7
Druid4
Cleric3
Warrior3
Wizard3
Insect2
Spirit2
Badger1
Cat1
Construct1
Elemental1
Fungus1
God1
Mole1
Mutant1
Noble1
Phyrexian1
Pirate1
Ranger1
Scout1
Shaman1
Soldier1
Outlaws1
Party9
Enchantment12
Aura2
Class1
God1
Instant11
Lesson1
Artifact8
Construct1
Equipment1
Sorcery6
Legends13
Historic20
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite damageInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite damageInfinite +1/+1 counters on a creature
Infinite damageInfinite +1/+1 counters on a creature
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creature
Infinite damageInfinite +1/+1 counters on a creature
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite storm countInfinite proliferateInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with MV=0 and toughness=0
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite damageInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creature
Group
Color
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