COMMANDER · DECK
Scion of the Ur Dragon
Bracket 4 · Optimized@Crunchyyyy · 2025-05-14
DECK $
$11,364.63
MYTHIC
23
RARE
57
UNCOMMON
15
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
7 cardsInstant
27 cardsLand
27 cardsMONEY CARDS·93 CARDS·$9,089.04
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Creature
24 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
5 cardsInstant
27 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Instant27
Trap1
Land27
Nonbasic27
Forest4
Island4
Mountain4
Plains4
Swamp4
Desert1
Creature25
Human7
Dragon6
Elf3
Rogue3
Druid2
Elder2
Halfling2
Shaman2
Soldier2
Spirit2
Wizard2
Ape1
Archer1
Avatar1
Bard1
Bird1
Citizen1
Cleric1
Dauthi1
Goblin1
Merfolk1
Monkey1
Nightmare1
Orc1
Pirate1
Ranger1
Outlaws4
Party6
Artifact10
Human1
Soldier1
Sorcery7
Enchantment5
Aura1
Legends8
Historic17
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers