COMMANDER · DECK
Bracket 3
Bracket 4 · Optimized@nickabove · 2025-02-21
DECK $
$983.29
MYTHIC
7
RARE
34
UNCOMMON
21
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
22 cardsInstant
20 cardsLand
17 cardsMONEY CARDS·62 CARDS·$777.96
Sign in to save your threshold.
Creature
13 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
10 cardsInstant
13 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Birgi, God of Storytelling // Harnfel, Horn of Bounty + Underworld Breach + Burning Inquiry: early two-card combo, for four mana or less
- Birgi, God of Storytelling // Harnfel, Horn of Bounty + Grinning Ignus + Helm of Awakening: early two-card combo, for four mana or less
- Birgi, God of Storytelling // Harnfel, Horn of Bounty + Grinning Ignus + Ruby Medallion: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Birgi, God of Storytelling // Harnfel, Horn of Bounty + Underworld Breach + Burning Inquiry — Bracket 4, early two-card combo, for four mana or less
- Birgi, God of Storytelling // Harnfel, Horn of Bounty + Grinning Ignus + Helm of Awakening — Bracket 4, early two-card combo, for four mana or less
- Birgi, God of Storytelling // Harnfel, Horn of Bounty + Grinning Ignus + Ruby Medallion — Bracket 4, early two-card combo, for four mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land26
Nonbasic17
Basic9
Mountain9
Djinn1
Monk1
Saga1
Urza's1
Sorcery24
Instant22
Adventure1
Arcane1
Human1
Peasant1
Creature17
Human5
Elemental3
Goblin3
Shaman3
Wizard2
Adventure1
Advisor1
Ape1
Construct1
Djinn1
God1
Guest1
Knight1
Monk1
Monkey1
Ogre1
Peasant1
Pirate1
Spirit1
Outlaws1
Party2
Artifact15
Construct1
God1
Enchantment4
Class1
Saga1
Urza's1
Legends6
Historic20
LAND PROBABILITY
25 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.8%
TURN 565.6%
TURN 685.4%
TURN 794.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite draw triggers for all playersInfinite self-millNear-infinite millNear-infinite self-discard triggersNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite ETBInfinite LTBInfinite storm count
Infinite damageInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite red manaInfinite storm count
Infinite self-millNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite creature ETBInfinite creature LTBInfinite storm count