COMMANDER · DECK
A Whole New Game
Bracket 4 · Optimized2016-02-11
ONLY 99 CARDSNO COMMANDER
DECK $
$359.35
MYTHIC
5
RARE
55
UNCOMMON
3
COMMON
37
MAIN99 CARDS
Creature
8 cardsEnchantment
37 cardsArtifact
11 cardsSorcery
6 cardsLand
3 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·45 CARDS·$274.04
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Creature
7 cardsEnchantment
22 cardsArtifact
10 cardsSorcery
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 2 extra-turn cards — chaining turns is Bracket 4
- March of the Machines + Mycosynth Lattice: mass land denial
- Possibility Storm + Arcane Laboratory: locks the table
- Arcane Laboratory + Eye of the Storm: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 2
COMBOS · 3
- March of the Machines + Mycosynth Lattice — Bracket 4, mass land denial
- Possibility Storm + Arcane Laboratory — Bracket 3, locks the table
- Arcane Laboratory + Eye of the Storm — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
54 cards not in the pool
NOT IN THE POOL · 54
CURVE
COLOR
TYPES
Enchantment37
Land37
Basic37
Island13
Mountain12
Swamp12
Artifact11
Creature8
Human3
Wizard2
Demon1
Eldrazi1
Phyrexian1
Praetor1
Shaman1
Skeleton1
Spirit1
Warrior1
Party3
Sorcery6
Legends3
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · mass land denialDestroy all landsDestroy all noncreature permanents with mana value 0Destroy all lands that enter the battlefieldDestroy all noncreature permanents with mana value 0 upon enteringLockMass Land Denial
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tableExile all instants and sorceries any player castsPlayers can only cast one spell per turnLock
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