MetaMox
COMMANDER · DECK
2017-01-07
ONLY 99 CARDSNO COMMANDER
DECK $
$1,901.62
MYTHIC
19
RARE
42
UNCOMMON
16
COMMON
23
POTENTIAL COMMANDERS2 OPTIONS

Creature

2 cards
MAIN99 CARDS

Planeswalker

4 cards

Creature

12 cards

Enchantment

7 cards

Artifact

20 cards

Sorcery

14 cards

Instant

6 cards

Land

23 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·66 CARDS·$1,512.65
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Planeswalker

3 cards

Creature

8 cards

Enchantment

7 cards

Artifact

16 cards

Sorcery

12 cards

Instant

6 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 8 extra-turn cards — chaining turns is Bracket 4
  • Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
  • Planar Portal + Beacon of Tomorrows: infinite extra turns
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 15
CURVE
00711621038455176+
COLOR
U: 27 pipsR: 17 pipsG: 20 pipsC: 187 pips
TYPES
Land36
Nonbasic20
Basic16
Island10
Forest7
Mountain7
Artifact21
Equipment2
Golem1
Sorcery14
Arcane1
Creature12
Human4
Dragon2
Shaman2
Wizard2
Elemental1
God1
Golem1
Illusion1
Monk1
Snake1
Sphinx1
Party2
Enchantment8
Aura3
Eldrazi1
God1
Instant6
Planeswalker4
Daretti1
Jace1
Karn1
Ral1
Legends11
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
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