MetaMox
COMMANDER · DECK

Avg Lands Matter

Bracket 3 · Upgraded
@turdferg
The Necrobloom
DECK $
$716.17
MYTHIC
11
RARE
54
UNCOMMON
19
COMMON
16
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

27 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

5 cards

Sorcery

11 cards

Instant

9 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$564.19
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Planeswalker

1 card

Creature

22 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

8 cards

Instant

6 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 24 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 27
ELIGIBILITYCOMMANDER-FAMILY FORMATS
CURVE
10811122231043556+
COLOR
W: 12 pipsB: 17 pipsG: 55 pipsC: 101 pips
TYPES
Land39
Nonbasic34
Basic5
Forest8
Plains6
Swamp6
Cave1
Urza's1
Creature28
Human5
Elemental4
Elf4
Shaman3
Beast2
Frog2
Horror2
Insect2
Knight2
Monk2
Snake2
Angel1
Assassin1
Cleric1
Detective1
Dryad1
Hydra1
Lizard1
Merfolk1
Nightmare1
Noble1
Nymph1
Plant1
Scout1
Treefolk1
Warrior1
Wizard1
Zombie1
Outlaws1
Party3
Sorcery11
Enchantment9
Class1
Dryad1
Insect1
Monk1
Nymph1
Room1
Instant9
Artifact5
Vehicle1
Planeswalker1
Nissa1
Legends14
Historic19
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS42 COMBOS
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite landfall triggersInfinite Food tokens
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite Food tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green manaInfinite creature tokensInfinite landfall triggers
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite black manaInfinite card drawInfinite draw triggersInfinite green mana
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite landfall triggersInfinite ETBInfinite card drawInfinite draw triggersInfinite green manaInfinite white mana
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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