COMMANDER · DECK
The Rhino In The Roon
Bracket 4 · Optimized2016-08-25
110 CARDS (LIMIT 100)NO COMMANDER
DECK $
$813.79
MYTHIC
10
RARE
59
UNCOMMON
19
COMMON
23
MAIN110 CARDS
Planeswalker
1 cardsCreature
43 cardsEnchantment
2 cardsArtifact
8 cardsSorcery
6 cardsInstant
13 cardsLand
29 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·49 CARDS·$634.53
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Planeswalker
1 cardsCreature
17 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
4 cardsInstant
10 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Strionic Resonator: early arguably two-card combo, with no mana to spend
- Palinchron + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Strionic Resonator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature43
Human9
Wizard8
Elemental5
Elf5
Shaman4
Shapeshifter4
Spirit4
Soldier3
Angel2
Drake2
Druid2
Beast1
Cat1
Chimera1
Cleric1
Eldrazi1
Faerie1
Giant1
God1
Golem1
Illusion1
Kithkin1
Knight1
Merfolk1
Noble1
Ooze1
Phyrexian1
Rhino1
Snake1
Party9
Land37
Nonbasic26
Basic11
Forest7
Island7
Plains7
Instant13
Artifact11
Shapeshifter2
Equipment1
Golem1
Phyrexian1
Sorcery6
Arcane1
Enchantment4
Chimera1
God1
Planeswalker1
Venser1
Legends7
Historic18
LAND PROBABILITY
37 LANDS · 110 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.6%
TURN 546.4%
TURN 669.0%
TURN 783.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control