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COMMANDER · DECK

Dragons Hydras And Ramp Suggestions Welcome 1

Bracket 3 · Upgraded
2015-07-22
112 CARDS (LIMIT 100)NO COMMANDER
DECK $
$513.86
MYTHIC
22
RARE
47
UNCOMMON
12
COMMON
32
MAIN112 CARDS

Planeswalker

9 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

10 cards

Sorcery

3 cards

Instant

3 cards

Land

15 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·46 CARDS·$393.16
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Planeswalker

8 cards

Creature

12 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

2 cards

Instant

3 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
  • Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
0071142163134105146+
COLOR
R: 41 pipsG: 67 pipsC: 168 pips
TYPES
Land38
Nonbasic13
Basic25
Mountain15
Forest12
Creature35
Dragon11
Hydra9
Human8
Shaman7
Druid3
Beast2
Elf2
Warrior2
Barbarian1
Elder1
Elemental1
Goblin1
Ogre1
Plant1
Snake1
Spirit1
Party2
Enchantment15
Aura1
Artifact11
Equipment2
Dragon1
Planeswalker9
Garruk2
Sarkhan2
Domri1
Freyalise1
Koth1
Ugin1
Xenagos1
Instant3
Sorcery3
Legends16
Historic26
LAND PROBABILITY
38 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.2%
TURN 545.8%
TURN 668.4%
TURN 783.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Group
Color
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