COMMANDER · DECK
Dragons Hydras And Ramp Suggestions Welcome 1
Bracket 3 · Upgraded2015-07-22
112 CARDS (LIMIT 100)NO COMMANDER
DECK $
$513.86
MYTHIC
22
RARE
47
UNCOMMON
12
COMMON
32
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN112 CARDS
Planeswalker
9 cardsCreature
35 cardsEnchantment
14 cardsArtifact
10 cardsSorcery
3 cardsInstant
3 cardsLand
15 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$393.16
Sign in to save your threshold.
Planeswalker
8 cardsCreature
12 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
2 cardsInstant
3 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Hellkite Charger + Nature's Will: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Hellkite Charger + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Mountain15
Forest12
Creature35
Dragon11
Hydra9
Human8
Shaman7
Druid3
Beast2
Elf2
Warrior2
Barbarian1
Elder1
Elemental1
Goblin1
Ogre1
Plant1
Snake1
Spirit1
Party2
Enchantment15
Aura1
Artifact11
Equipment2
Dragon1
Planeswalker9
Garruk2
Sarkhan2
Domri1
Freyalise1
Koth1
Ugin1
Xenagos1
Instant3
Sorcery3
Legends16
Historic26
LAND PROBABILITY
38 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.2%
TURN 545.8%
TURN 668.4%
TURN 783.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control