COMMANDER · DECK
Prime Mutton is a Legend
Bracket 4 · Optimized@Dokujab
NO COMMANDER
DECK $
$849.09
MYTHIC
18
RARE
49
UNCOMMON
17
COMMON
17
POTENTIAL COMMANDERS4 OPTIONS
Esika, God of the Tree // The Prismatic Bridge·Progenitus·Jodah, the Unifier·Sisay, Weatherlight Captain
Creature
4 cardsMAIN100 CARDS
Creature
25 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
11 cardsInstant
12 cardsLand
28 cardsMAYBE1 CARD
Sorcery
1 cardMONEY CARDS·74 CARDS·$671.89
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Creature
21 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
11 cardsInstant
10 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Maha, Its Feathers Night + Elesh Norn, Grand Cenobite: locks the table
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Maha, Its Feathers Night + Elesh Norn, Grand Cenobite — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 20 cards not in the pool
BANNED · 1
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Plains9
Swamp7
Island6
Forest5
Mountain5
Creature25
Human5
Wizard4
Bird3
Elemental3
God3
Advisor2
Angel2
Avatar2
Shaman2
Artificer1
Dog1
Dwarf1
Elf1
Frog1
Goblin1
Hydra1
Insect1
Knight1
Phyrexian1
Praetor1
Serpent1
Soldier1
Warrior1
Zombie1
Party5
Instant12
Sorcery11
Artifact10
Equipment2
Enchantment9
Aura2
God2
Legends27
Historic35
LAND PROBABILITY
35 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.6%
TURN 666.2%
TURN 781.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Near-infinite damage
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