COMMANDER · DECK
Seton Breakneck Combo 1
Bracket 4 · Optimized2016-08-10
ONLY 99 CARDSNO COMMANDER
DECK $
$784.76
MYTHIC
5
RARE
27
UNCOMMON
22
COMMON
46
POTENTIAL COMMANDERS6 OPTIONS
Seton, Krosan Protector·Dosan the Falling Leaf·Ezuri, Renegade Leader·Kamahl, Fist of Krosa·Yeva, Nature's Herald·Yisan, the Wanderer Bard
Creature
6 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
9 cardsInstant
8 cardsLand
4 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·42 CARDS·$612.15
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Creature
17 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
5 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature37
Elf22
Druid18
Human6
Shaman4
Ranger3
Insect2
Spirit2
Bard1
Cat1
Elemental1
Faerie1
Hydra1
Monk1
Plant1
Rogue1
Satyr1
Scout1
Warrior1
Outlaws1
Party2
Land29
Nonbasic3
Basic26
Forest26
Enchantment9
Aura3
Treefolk1
Sorcery9
Instant8
Artifact7
Equipment4
Legends6
Historic13
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens