MetaMox
COMMANDER · DECK

Glarb, Bringer of Ends, Destroyer, Calamity Incarnate

Bracket 4 · Optimized
@Aninjaturtle
Glarb, Calamity's Augur
DECK $
$8,286.92
MYTHIC
18
RARE
71
UNCOMMON
20
COMMON
8
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

16 cards

Enchantment

6 cards

Artifact

15 cards

Sorcery

7 cards

Instant

23 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·105 CARDS·$6,628.19
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Planeswalker

2 cards

Creature

21 cards

Enchantment

6 cards

Artifact

13 cards

Sorcery

6 cards

Instant

26 cards

Land

31 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 19 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Tainted Pact + Jace, Wielder of Mysteries: two-card combo, for six mana or less, pieces included
  • one extra-turn card — fine from Bracket 2 up
  • Doomsday + Thassa's Oracle: arguably two-card combo, for six mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 19 game changers — cEDH lists run 10 or more
CURVE
50231122831444536+
COLOR
U: 41 pipsB: 25.5 pipsG: 16.5 pipsC: 84 pips
TYPES
Land30
Nonbasic30
Island5
Swamp5
Forest4
Desert1
Saga1
Urza's1
Instant24
Trap1
Creature17
Wizard6
Elf3
Druid2
Faerie2
Human2
Noble2
Otter2
Bird1
Citizen1
Dryad1
Frog1
Halfling1
Merfolk1
Nymph1
Phyrexian1
Rogue1
Shaman1
Shapeshifter1
Sphinx1
Treefolk1
Outlaws1
Party7
Artifact16
Phyrexian1
Shapeshifter1
Enchantment8
Dryad1
Nymph1
Saga1
Urza's1
Sorcery7
Planeswalker2
Jace1
Teferi1
Legends17
Historic30
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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