MetaMox
COMMANDER · DECK

The Git God Monster

Bracket 4 · Optimized
2016-09-12
ONLY 99 CARDSNO COMMANDER
DECK $
$2,261.17
MYTHIC
13
RARE
37
UNCOMMON
27
COMMON
23
MAIN99 CARDS

Planeswalker

1 card

Creature

28 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

8 cards

Sorcery

9 cards

Instant

5 cards

Land

29 cards
SIDEBOARD1 CARD

Creature

1 card
MONEY CARDS·47 CARDS·$1,794.46
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Planeswalker

1 card

Creature

12 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

5 cards

Instant

3 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
2081112153647586+
COLOR
B: 18 pipsG: 48 pipsC: 125 pips
TYPES
Land42
Nonbasic28
Basic14
Forest10
Swamp9
Dryad1
Creature28
Shaman7
Human6
Elf4
Elemental3
Snake3
Golem2
Scout2
Beast1
Bird1
Centaur1
Dryad1
Eldrazi1
Elephant1
Forest1
Insect1
Monk1
Nissa1
Ooze1
Phyrexian1
Satyr1
Skeleton1
Troll1
Warrior1
Wizard1
Zombie1
Party2
Artifact10
Equipment2
Golem2
Phyrexian1
Sorcery9
Enchantment8
Aura1
Centaur1
Instant5
Planeswalker2
Elf1
Garruk1
Nissa1
Scout1
Legends8
Historic18
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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