MetaMox
COMMANDER · DECK

Long May She Reign

Bracket 4 · Optimized
2016-02-22
Queen Marchesa
DECK $
$1,126.86
MYTHIC
12
RARE
53
UNCOMMON
10
COMMON
25
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

12 cards

Enchantment

21 cards

Artifact

10 cards

Sorcery

11 cards

Instant

9 cards

Land

15 cards
MONEY CARDS·56 CARDS·$889.44
Sign in to save your threshold.

Planeswalker

2 cards

Creature

8 cards

Enchantment

17 cards

Artifact

4 cards

Sorcery

8 cards

Instant

8 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Triskaidekaphobia + Tree of Perdition: early two-card combo, with no mana to spend
  • Lich + Axis of Mortality: early arguably two-card combo, with no mana to spend
  • Transcendence + Forsaken Wastes: early two-card combo, with no mana to spend
  • and 12 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
10717215312485156+
COLOR
W: 30 pipsB: 61.5 pipsR: 6.5 pipsC: 155 pips
TYPES
Land34
Nonbasic12
Basic22
Swamp10
Mountain9
Plains9
Enchantment21
Aura1
Creature13
Demon3
Human3
Wizard2
Angel1
Assassin1
Avatar1
Cleric1
Minion1
Ogre1
Orc1
Pirate1
Plant1
Shaman1
Spirit1
Outlaws2
Party3
Artifact11
Angel1
Sorcery11
Instant9
Planeswalker2
Gideon1
Sorin1
Legends6
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 4 · early two-card combo, with no mana to spendTarget player loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 2 · late two-card combo, for eight mana or lessDraw the game
Bracket 3 · two-card combo, for six mana or lessDraw the game
Infinite lifeloss
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Bracket 2 · arguably two-card combo, for six mana or lessDraw the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Target player loses the game on each of your turns
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifePlayers can't gain lifeLock
Bracket 3 · early two-card combo, with no mana to spendLockYou can't lose the game due to having 0 or less lifePlayers can't gain life
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Group
Color
View