MetaMox
COMMANDER · DECK

Sydri Tinker

No bracket · Banned
2020-07-10
Sydri, Galvanic Genius
BANNED: 3 CARDS
DECK $
$7,944.10
MYTHIC
8
RARE
71
UNCOMMON
27
COMMON
14
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

14 cards

Enchantment

5 cards

Artifact

18 cards

Sorcery

5 cards

Instant

22 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·100 CARDS·$6,348.88
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Planeswalker

5 cards

Creature

14 cards

Enchantment

7 cards

Artifact

19 cards

Sorcery

7 cards

Instant

23 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 3 banned cards — the list isn’t Commander-legal, so it has no bracket
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
70151182173742516+
COLOR
W: 11 pipsU: 32 pipsB: 18 pipsC: 85 pips
TYPES
Land32
Nonbasic26
Basic6
Island6
Plains6
Swamp6
Artifact24
Construct2
Artificer1
Golem1
Human1
Myr1
Scarecrow1
Instant22
Creature15
Human6
Wizard4
Artificer2
Construct2
Merfolk2
Bird1
Cleric1
Drake1
Golem1
Myr1
Pirate1
Rogue1
Scarecrow1
Outlaws2
Party6
Enchantment5
Sorcery5
Planeswalker3
Jace1
Karn1
Teferi1
Legends9
Historic30
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 4 · early two-card combo, for four mana or lessInfinite damage
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
Color
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