COMMANDER · DECK
Tasigur cEDH
Bracket 4 · Optimized2020-06-30
101 CARDS (LIMIT 100)
DECK $
$1,561.43
MYTHIC
5
RARE
60
UNCOMMON
27
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
11 cardsInstant
32 cardsLand
30 cardsSIDEBOARD17 CARDS
Planeswalker
2 cardsCreature
3 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
3 cardsInstant
3 cardsMAYBE1 CARD
Enchantment
1 cardsMONEY CARDS·90 CARDS·$1,237.96
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Planeswalker
4 cardsCreature
10 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
10 cardsInstant
29 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant32
Land30
Nonbasic24
Basic6
Forest4
Island4
Swamp4
Creature12
Druid5
Elf5
Human3
Wizard2
Bird1
Dinosaur1
Elder1
Merfolk1
Rogue1
Shaman1
Spirit1
Outlaws1
Party3
Sorcery11
Artifact8
Enchantment6
Aura1
Planeswalker2
Jace1
Oko1
Legends5
Historic13
LAND PROBABILITY
30 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.6%
TURN 676.8%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game