MetaMox
COMMANDER · DECK

Tasigur cEDH

Bracket 4 · Optimized
2020-06-30
Tasigur, the Golden Fang
101 CARDS (LIMIT 100)
DECK $
$1,561.43
MYTHIC
5
RARE
60
UNCOMMON
27
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Planeswalker

2 cards

Creature

11 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

11 cards

Instant

32 cards

Land

30 cards
MAYBE1 CARD

Enchantment

1 cards
NAMECOSTPRICE
MONEY CARDS·90 CARDS·$1,237.96
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Planeswalker

4 cards

Creature

10 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

10 cards

Instant

29 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
2026126273344526+
COLOR
U: 43 pipsB: 19 pipsG: 22 pipsC: 60 pips
TYPES
Instant32
Land30
Nonbasic24
Basic6
Forest4
Island4
Swamp4
Creature12
Druid5
Elf5
Human3
Wizard2
Bird1
Dinosaur1
Elder1
Merfolk1
Rogue1
Shaman1
Spirit1
Outlaws1
Party3
Sorcery11
Artifact8
Enchantment6
Aura1
Planeswalker2
Jace1
Oko1
Legends5
Historic13
LAND PROBABILITY
30 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.6%
TURN 676.8%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
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