COMMANDER · DECK
Temur Loot Shennanigans
Bracket 4 · Optimized@Nyphestis · 2025-02-13
DECK $
$1,208.28
MYTHIC
12
RARE
66
UNCOMMON
8
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
25 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
6 cardsInstant
21 cardsLand
27 cardsMONEY CARDS·74 CARDS·$958.42
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Planeswalker
3 cardsCreature
22 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
5 cardsInstant
16 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Squee, the Immortal + Food Chain: early two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
- Sage of the Maze + Freed from the Real: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Squee, the Immortal + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Sage of the Maze + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Hullbreaker Horror + Mox Amber — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic24
Basic9
Island10
Forest8
Mountain8
Saga1
Urza's1
Creature26
Human5
Druid4
Elf3
Wizard3
Avatar2
Beast2
Bird2
Horror2
Phyrexian2
Rogue2
Spirit2
Advisor1
Cat1
Citizen1
Dinosaur1
Drake1
Elder1
Faerie1
Goblin1
Halfling1
Kraken1
Merfolk1
Noble1
Praetor1
Scout1
Sphinx1
Toy1
Warrior1
Outlaws2
Party6
Instant21
Artifact7
Toy1
Enchantment7
Aura1
Avatar1
Horror1
Saga1
Urza's1
Sorcery7
Avatar1
Planeswalker3
Narset1
Oko1
Vivien1
Legends12
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite colored mana
Infinite LTBInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colored mana that can only be spent to cast legendary spells
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield