COMMANDER · DECK
Look, up in the sky!
Bracket 3 · Upgraded@hbtmtg · 2025-05-15
DECK $
$597.60
MYTHIC
14
RARE
34
UNCOMMON
14
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
7 cardsInstant
9 cardsLand
17 cardsMONEY CARDS·42 CARDS·$463.14
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Creature
16 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
3 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Hoard Hauler + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Hoard Hauler + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land40
Nonbasic15
Basic25
Forest15
Mountain14
Creature26
Human6
Dragon5
Druid3
Artificer2
Dinosaur2
Horror2
Phyrexian2
Plant2
Berserker1
Cat1
Citizen1
Dwarf1
Elemental1
Elf1
Goblin1
God1
Golem1
Halfling1
Knight1
Mercenary1
Mole1
Nightmare1
Ogre1
Pirate1
Saga1
Shaman1
Spirit1
Squirrel1
Warrior1
Outlaws2
Party1
Artifact10
Food1
Golem1
Vehicle1
Enchantment10
Saga2
Goblin1
Nightmare1
Shaman1
Instant9
Sorcery8
Planeswalker1
Domri1
Legends16
Historic27
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite Treasure tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature