MetaMox
COMMANDER · DECK

2H commander

Bracket 4 · Optimized
@I'mtheNoob · 2025-04-12
DECK $
$1,043.52
MYTHIC
13
RARE
50
UNCOMMON
15
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

3 cards

Sorcery

7 cards

Instant

13 cards

Land

26 cards
MONEY CARDS·66 CARDS·$824.27
Sign in to save your threshold.

Creature

25 cards

Enchantment

2 cards

Artifact

3 cards

Sorcery

4 cards

Instant

11 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Glacial Chasm + Thalia and The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator: locks the table
  • Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds: locks the table
  • and 5 more combos that bear on the bracket, listed below
CURVE
0023123273342536+
COLOR
W: 27 pipsB: 17 pipsG: 30 pipsC: 60 pips
TYPES
Creature38
Human13
Wizard5
Soldier4
Angel3
Elf3
Phyrexian3
Rogue3
Cleric2
Druid2
Halfling2
Horror2
Knight2
Snake2
Spirit2
Zombie2
Artificer1
Beast1
Bird1
Citizen1
Dauthi1
Dryad1
Eldrazi1
Elemental1
Faerie1
Forest1
Frog1
Fungus1
Insect1
Kor1
Monk1
Ouphe1
Scout1
Shaman1
Vampire1
Warrior1
Outlaws3
Party11
Land38
Nonbasic24
Basic14
Forest10
Plains6
Swamp5
Dryad1
Instant13
Sorcery7
Artifact5
Horror1
Human1
Phyrexian1
Soldier1
Enchantment2
Room1
Legends10
Historic15
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite ETBInfinite LTBInfinite scry 1
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite scry 1
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite LTB
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite scry 1Infinite recursion of creature cards with power 2 or less
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creatureInfinite recursion of creature cards with power 2 or less
Group
Color
View