MetaMox
COMMANDER · DECK

Rad-Away Makes the Mothman Go Away

Bracket 4 · Optimized
@JankenStein
The Wise Mothman
DECK $
$372.99
MYTHIC
5
RARE
40
UNCOMMON
24
COMMON
36
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

20 cards

Enchantment

6 cards

Artifact

13 cards

Sorcery

10 cards

Instant

12 cards

Land

15 cards
MAYBE5 CARDS

Creature

1 cards

Enchantment

2 cards

Instant

1 cards
NAMECOSTPRICE

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Bruvac the Grandiloquent + Terisian Mindbreaker: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • The Mindskinner + Syr Konrad, the Grim: early arguably two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Maddening Cacophony: two-card combo, for six mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00512221531142566+
COLOR
U: 38 pipsB: 20 pipsG: 19 pipsC: 108 pips
TYPES
Land38
Nonbasic12
Basic26
Island16
Swamp10
Forest8
Creature21
Mutant12
Insect3
Zombie3
Crab2
Human2
Advisor1
Avatar1
Bat1
Bear1
Berserker1
Bird1
Druid1
Elemental1
Elf1
Horror1
Juggernaut1
Nightmare1
Warrior1
Wizard1
Party2
Artifact15
Equipment2
Juggernaut1
Mutant1
Vehicle1
Instant12
Sorcery10
Enchantment7
Nightmare1
Saga1
Legends6
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
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