COMMANDER · DECK
Selvala The Hydra Pimp
Bracket 3 · Upgraded2016-10-08
119 CARDS (LIMIT 100)NO COMMANDER
DECK $
$425.65
MYTHIC
12
RARE
44
UNCOMMON
22
COMMON
42
POTENTIAL COMMANDERS7 OPTIONS
Selvala, Heart of the Wilds·Dwynen, Gilt-Leaf Daen·Glissa Sunseeker·Nylea, God of the Hunt·Polukranos, World Eater·Surrak, the Hunt Caller·Yisan, the Wanderer Bard
Creature
7 cardsMAIN119 CARDS
Planeswalker
2 cardsCreature
55 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
8 cardsInstant
4 cardsLand
8 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·43 CARDS·$319.07
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Planeswalker
2 cardsCreature
21 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
4 cardsInstant
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Umbral Mantle + Gyre Sage: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Umbral Mantle + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Gyre Sage — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature55
Elf18
Hydra12
Druid10
Shaman7
Eldrazi4
Human4
Beast3
Elemental3
Warrior3
Boar2
Insect2
Snake2
Ally1
Bard1
Centaur1
Dryad1
Elephant1
Forest1
Goat1
God1
Ooze1
Plant1
Rogue1
Scout1
Shapeshifter1
Treefolk1
Changeling1
Outlaws1
Party4
Land34
Nonbasic8
Basic26
Forest27
Dryad1
Enchantment13
Aura3
Boar1
Centaur1
God1
Treefolk1
Sorcery8
Arcane1
Artifact7
Equipment3
Instant4
Planeswalker2
Garruk1
Nissa1
Legends11
Historic18
LAND PROBABILITY
33 LANDS · 119 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.2%
TURN 559.5%
TURN 680.7%
TURN 791.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana