COMMANDER · DECK
Cold Spicy
No bracket · Banned2018-07-09
107 CARDS (LIMIT 100)NO COMMANDERBANNED: 2 CARDS
DECK $
$8,410.21
MYTHIC
16
RARE
66
UNCOMMON
14
COMMON
11
MAIN107 CARDS
Creature
30 cardsEnchantment
18 cardsArtifact
6 cardsSorcery
5 cardsInstant
16 cardsLand
32 cardsMONEY CARDS·83 CARDS·$6,720.56
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Creature
20 cardsEnchantment
15 cardsArtifact
5 cardsSorcery
4 cardsInstant
11 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 8
- Linvala, Keeper of Silence + Kormus Bell + Urborg, Tomb of Yawgmoth — Bracket 4, mass land denial
- Linvala, Keeper of Silence + Living Plane — Bracket 4, mass land denial
- Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite — Bracket 4, mass land denial
- Living Plane + Elesh Norn, Grand Cenobite — Bracket 4, mass land denial
- Living Plane + Doomwake Giant — Bracket 4, mass land denial
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- King Macar, the Gold-Cursed + Aura of Dominion — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land32
Nonbasic30
Basic2
Forest7
Plains6
Island5
Swamp4
Creature30
Elf10
Human8
Druid7
Wizard3
Beast2
Bird2
Cleric2
Dryad2
Rogue2
Shaman2
Angel1
Drake1
Giant1
Merfolk1
Monk1
Noble1
Phyrexian1
Praetor1
Ranger1
Scout1
Spirit1
Outlaws2
Party7
Enchantment19
Aura2
Giant1
Instant16
Artifact6
Sorcery5
Legends8
Historic14
LAND PROBABILITY
32 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.8%
TURN 554.7%
TURN 676.8%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 4 · mass land denialOpponents can't have lands on the battlefieldLockMass Land Denial
Bracket 4 · mass land denialDestroy all lands opponents controlMass Land Denial
Bracket 4 · mass land denialOpponents can't tap lands for manaLockMass Land Denial
Bracket 4 · mass land denialOpponents can't tap lands for manaLockMass Land Denial
Bracket 3 · locks the tableExile all creatures opponents controlExile any creature that enters under an opponents controlLock
Bracket 4 · mass land denialDestroy all lands opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control