COMMANDER · DECK
2020-06-19
DECK $
$731.38
MYTHIC
5
RARE
48
UNCOMMON
26
COMMON
20
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
35 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
1 cardInstant
2 cardsLand
29 cardsMONEY CARDS·40 CARDS·$570.73
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Creature
10 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
1 cardInstant
2 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Argothian Elder + Maze of Ith: early arguably two-card combo, for four mana or less, pieces included
- Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, for four mana or less, pieces included
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Goblin Sharpshooter + Gorgon Flail — Bracket 3, locks the table
- Dismiss into Dream + Goblin Sharpshooter — Bracket 3, locks the table
- Staff of Domination + Bloom Tender — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Kydele, Chosen of Kruphix — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
58 cards not in the pool
NOT IN THE POOL · 58
CURVE
COLOR
TYPES
Creature37
Human19
Wizard18
Merfolk4
Druid3
Elf3
Shaman3
Goblin2
Incarnation2
Satyr2
Cleric1
Elemental1
Horror1
Lizard1
Noble1
Rogue1
Sorcerer1
Spirit1
Zombie1
Outlaws1
Party20
Land37
Nonbasic26
Basic11
Island11
Forest7
Mountain7
Artifact15
Equipment4
Enchantment10
Aura6
Instant2
Sorcery1
Legends12
Historic26
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless manaInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite colored mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite red manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite mana permanents you control can produceInfinite red mana
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinite colored mana
Infinite red manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite red manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite colored mana
Infinite colored mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
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