MetaMox
COMMANDER · DECK

Amal sacrifice deck

Bracket 4 · Optimized
@ABSTRACT24 · 2025-04-11
Korvold, Fae-Cursed King
DECK $
$4,488.43
MYTHIC
21
RARE
40
UNCOMMON
15
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

8 cards

Sorcery

5 cards

Instant

3 cards

Land

24 cards
MONEY CARDS·64 CARDS·$3,581.06
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Planeswalker

2 cards

Creature

20 cards

Enchantment

10 cards

Artifact

6 cards

Sorcery

4 cards

Instant

2 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Old Gnawbone + Revel in Riches: early arguably two-card combo, with no mana to spend
  • Bootleggers' Stash + Revel in Riches: early arguably two-card combo, with no mana to spend
  • Chatterfang, Squirrel General + Pitiless Plunderer: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00918214312485126+
COLOR
B: 40 pipsR: 21 pipsG: 25 pipsC: 145 pips
TYPES
Land36
Nonbasic21
Basic15
Forest8
Mountain8
Swamp8
Creature35
Dragon6
Human6
Shaman4
Elf3
Pirate3
Vampire3
Warrior3
Bird2
Devil2
Elemental2
Goblin2
Rogue2
Ally1
Archer1
Artificer1
Bat1
Cat1
Cleric1
Construct1
Demon1
Druid1
Elder1
Fungus1
Monkey1
Noble1
Orc1
Scout1
Snake1
Spider1
Squirrel1
Tiefling1
Wizard1
Outlaws5
Party7
Enchantment11
Class1
Faerie1
Artifact9
Equipment2
Construct1
Sorcery5
Instant3
Planeswalker2
Liliana1
Szat1
Legends20
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Win the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite Treasure tokens
Infinite colored manaInfinite commander castsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersReduce the toughness of creatures opponents control to 0
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite scry 1Infinite Treasure tokens
Infinite colored manaInfinite commander castsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite colored manaInfinite commander castsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-millInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite Treasure tokensReduce the toughness of creatures opponents control to 0
Win the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Group
Color
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