COMMANDER · DECK
Kenrith voting
Bracket 4 · Optimized2020-05-19
DECK $
$474.68
MYTHIC
7
RARE
58
UNCOMMON
9
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
13 cardsInstant
13 cardsLand
22 cardsMONEY CARDS·54 CARDS·$367.80
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Creature
10 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
9 cardsInstant
10 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 3 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Land34
Nonbasic17
Basic17
Island8
Plains8
Forest7
Mountain7
Swamp7
Creature27
Human8
Advisor4
Rogue3
Wizard3
Angel2
Cleric2
Elf2
Soldier2
Spirit2
Zombie2
Beast1
Bringer1
Chimera1
Dragon1
Druid1
Elemental1
Giant1
Merfolk1
Minion1
Mutant1
Noble1
Phelddagrif1
Phyrexian1
Treefolk1
Vampire1
Outlaws3
Party8
Instant13
Sorcery13
Artifact9
Equipment1
Enchantment5
Chimera1
Legends9
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Win the game
Win the game