COMMANDER · DECK
Jyoti Food Lands
Bracket 4 · Optimized@0zymandias · 2025-03-31
DECK $
$695.93
MYTHIC
23
RARE
60
UNCOMMON
16
COMMON
1
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
35 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
11 cardsInstant
3 cardsLand
30 cardsMONEY CARDS·70 CARDS·$547.02
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Planeswalker
1 cardsCreature
21 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
5 cardsInstant
2 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Jyoti, Moag Ancient + Food Chain + Concordant Crossroads: early two-card combo, for four mana or less
- Jyoti, Moag Ancient + Food Chain + Lotus Cobra: early two-card combo, for four mana or less
- Jyoti, Moag Ancient + Food Chain + Tireless Provisioner: early two-card combo, for four mana or less
- 3 game changers — Brackets 1 and 2 allow none
- and 29 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 32
- Jyoti, Moag Ancient + Food Chain + Concordant Crossroads — Bracket 4, early two-card combo, for four mana or less
- Jyoti, Moag Ancient + Food Chain + Lotus Cobra — Bracket 4, early two-card combo, for four mana or less
- Jyoti, Moag Ancient + Food Chain + Tireless Provisioner — Bracket 4, early two-card combo, for four mana or less
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Aesi, Tyrant of Gyre Strait + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Dryad of the Ilysian Grove + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Conduit of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Exploration + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Jyoti, Moag Ancient + Springheart Nantuko + Concordant Crossroads — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature36
Elemental11
Druid4
Elf3
Human3
Merfolk3
Ally2
Beast2
Dryad2
Insect2
Monk2
Scout2
Shaman2
Snake2
Turtle2
Wizard2
Avatar1
Bear1
Centaur1
Cleric1
Forest1
Fractal1
Giant1
Horror1
Hydra1
Noble1
Nymph1
Plant1
Serpent1
Treefolk1
Party3
Land31
Nonbasic31
Forest3
Island2
Cave1
Desert1
Dryad1
Gate1
Urza's1
Enchantment16
Avatar1
Case1
Centaur1
Class1
Dryad1
Horror1
Insect1
Monk1
Nymph1
Room1
Sorcery11
Artifact7
Equipment2
Instant3
Planeswalker1
Wrenn1
Legends19
Historic25
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS52 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite LTBInfinite ETBInfinite death triggersInfinite creature tokensInfinite landfall triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite ETBInfinite landfall triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite landfall triggersInfinite tapped copies of a specific landInfinite tapped Mountain tokensInfinite tapped Island tokensInfinite tapped Forest tokensInfinite tapped Plains tokensInfinite tapped Swamp tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped copies of a specific landInfinite tapped Mountain tokensInfinite tapped Island tokensInfinite tapped Forest tokensInfinite tapped Plains tokensInfinite tapped Swamp tokens
Infinite landfall triggersInfinite tapped copies of a specific landInfinite tapped Mountain tokensInfinite tapped Island tokensInfinite tapped Forest tokensInfinite tapped Plains tokensInfinite tapped Swamp tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite landfall triggersInfinite tapped copies of a specific landInfinite tapped Mountain tokensInfinite tapped Island tokensInfinite tapped Forest tokensInfinite tapped Plains tokensInfinite tapped Swamp tokens
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite ETBInfinite landfall triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite green manaInfinite landfall triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite ETBInfinite colored manaInfinite creature tokensInfinite landfall triggersInfinite Forest tokensInfinite copies of a specific landInfinite Plains tokensInfinite Island tokensInfinite Mountain tokensInfinite Swamp tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite commander castsInfinite creature tokensInfinite ETBInfinite Forest tokensInfinite landfall triggersInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite commander castsInfinite creature tokensInfinite ETBInfinite Food tokensInfinite Forest tokensInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite storm countInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite death triggersInfinite green manaInfinite creature tokens with hasteInfinite landfall triggersInfinite Forest tokens
Infinite ETBInfinite creature tokensInfinite landfall triggersInfinite tapped Forest tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite colored mana that can only be spent to cast creature spellsInfinite commander castsInfinite creature tokens with hasteInfinite ETBInfinite Forest tokensInfinite green manaInfinite landfall triggersInfinite LTBInfinite storm count
Infinite ETBInfinite colored manaInfinite creature tokensInfinite landfall triggersInfinite Forest tokensInfinite copies of a specific landInfinite Plains tokensInfinite Island tokensInfinite Mountain tokensInfinite Swamp tokens
Infinite ETBInfinite creature tokensInfinite landfall triggersInfinite tapped Forest tokens
Infinite death triggersInfinite green manaInfinite landfall triggersInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Card that Earthbends
Infinite landfall triggersInfinite tapped land tokens
ADDITIONAL REQUIREMENTS
Man-Land that Enters Untapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite creature ETBInfinite Forest tokensInfinite landfall triggersInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite landfall triggersPut all lands from your library and graveyard onto the battlefield tapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
+ 81 CARDS NOT IN PRECON
+ Abundance+ Adrix and Nev, Twincasters+ Aesi, Tyrant of Gyre Strait+ Altar of Dementia+ Ancient Greenwarden+ Archdruid's Charm+ Argoth, Sanctum of Nature+ Ashaya, Soul of the Wild+ Ashnod's Altar+ Awaken the Woods+ Awakening of Vitu-Ghazi+ Azusa, Lost but Seeking+ Blackblade Reforged+ Blinkmoth Nexus+ Blossoming Tortoise+ Bonny Pall, Clearcutter+ Botanical Sanctum+ Breeding Pool+ Cactus Preserve+ Case of the Locked Hothouse+ Concordant Crossroads+ Conduit of Worlds+ Courser of Kruphix+ Crop Rotation+ Crucible of Worlds+ Cultivator Colossus+ Doppelgang+ Druid Class+ Dryad Arbor+ Earth Surge+ Embodiment of Insight+ Esix, Fractal Bloom+ Exploration+ Faerie Conclave+ Fecund Greenshell+ Field of the Dead+ Food Chain+ Glacial Chasm+ Halimar Tidecaller+ Hall of Storm Giants+ Hedge Maze+ Inkmoth Nexus+ Jolrael, Voice of Zhalfir+ Liege of the Tangle+ Life and Limb+ Loot, Exuberant Explorer+ Lotus Cobra+ Lotus Field+ Lumra, Bellow of the Woods+ Maze of Ith+ Mutavault+ Nature's Revolt+ Oboro, Palace in the Clouds+ Open the Way+ Oracle of Mul Daya+ Overlord of the Hauntwoods+ Rejuvenating Springs+ Restless Vinestalk+ Scapeshift+ Shifting Woodland+ Splendid Reclamation+ Springheart Nantuko+ Staff of Titania+ Strip Mine+ Sylvan Advocate+ Tatyova, Steward of Tides+ Tempt with Discovery+ Tireless Provisioner+ Titania, Nature's Force+ Titania, Protector of Argoth+ Titania, Voice of Gaea+ Titania's Command+ Treetop Village+ Urza's Cave+ Waker of the Wilds+ Walk-In Closet // Forgotten Cellar+ Wasteland+ Weird Harvest+ Wilderness Reclamation+ Wrenn and Realmbreaker+ Yedora, Grave Gardener
- 76 PRECON CARDS NOT IN DECK
- Acidic Slime- Apex Devastator- Arcane Denial- Arcane Signet- Basilisk Gate- Beast Within- Blast Zone- Chromatic Lantern- Cloudpost- Command Tower- Curse of the Swine- Dark Depths- Desert of the Indomitable- Desert of the Mindful- Desert Warfare- Drown in Dreams- Elvish Rejuvenator- Eureka Moment- Evacuation- Finale of Revelation- Flooded Grove- Floriferous Vinewall- Fog Bank- Forest- Glimmerpost- Growth Spiral- Harmonize- Hashep Oasis- Hidden Cataract- Hidden Nursery- Hour of Promise- Hydra Broodmaster- Hydroid Krasis- Island- Lazotep Quarry- Lush Oasis- Magus of the Candelabra- Mana Reflection- March from Velis Vel- Mirage Mirror- Nissa, Steward of Elements- Oblivion Stone- Omo, Queen of Vesuva- Overflowing Basin- Planar Nexus- Poison Dart Frog- Pongify- Propaganda- Quandrix Campus- Rampaging Baloths- Rampant Frogantua- Sage of the Maze- Satyr Wayfinder- Seer's Sundial- Simic Growth Chamber- Simic Guildgate- Skullwinder- Sol Ring- Summary Dismissal- Sunken Palace- Tatyova, Benthic Druid- Temple of Mystery- Terastodon- Thornwood Falls- Treasure Cruise- Trenchpost- Urban Evolution- Uro, Titan of Nature's Wrath- Urza's Mine- Urza's Power Plant- Urza's Tower- Vineglimmer Snarl- Vivien Reid- Volatile Fault- Wonderscape Sage- Yavimaya Coast