COMMANDER · DECK
jared final final
Bracket 3 · Upgraded@ShadowLemon · 2025-04-28
123 CARDS (LIMIT 100)
DECK $
$297.65
MYTHIC
16
RARE
48
UNCOMMON
33
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN122 CARDS
Planeswalker
6 cardsCreature
31 cardsEnchantment
16 cardsArtifact
19 cardsSorcery
8 cardsInstant
9 cardsLand
28 cardsMONEY CARDS·51 CARDS·$216.66
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Planeswalker
3 cardsCreature
16 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
2 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Blazing Sunsteel + Guilty Conscience: early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Brash Taunter: two-card combo, for six mana or less, pieces included
- Guilty Conscience + Stuffy Doll: two-card combo, for six mana or less, pieces included
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Blazing Sunsteel + Guilty Conscience — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Guilty Conscience + Brash Taunter — Bracket 3, two-card combo, for six mana or less, pieces included
- Guilty Conscience + Stuffy Doll — Bracket 3, two-card combo, for six mana or less, pieces included
- Wayta, Trainer Prodigy + Blazing Sunsteel — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Guilty Conscience + Phyrexian Vindicator — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Brash Taunter — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
50 cards not in the pool
NOT IN THE POOL · 50
CURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Forest5
Plains4
Mountain3
Cave1
Equipment1
Creature32
Human10
Soldier5
Elf4
Warrior3
Cleric2
Insect2
Noble2
Pirate2
Angel1
Archon1
Brushwagg1
Cat1
Construct1
Dinosaur1
Djinn1
Dragon1
Druid1
Dryad1
Elk1
Giant1
Goblin1
Horror1
Hydra1
Mount1
Ogre1
Phyrexian1
Ranger1
Shaman1
Spellshaper1
Tyranid1
Wall1
Outlaws2
Party5
Artifact21
Equipment12
Construct1
Wall1
Enchantment16
Aura7
Instant11
Sorcery9
Planeswalker6
Ajani2
Domri2
Vivien2
Legends19
Historic38
LAND PROBABILITY
33 LANDS · 122 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.3%
TURN 561.0%
TURN 681.8%
TURN 792.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Draw the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Near-infinite damage to one opponent
Draw the gameNear-infinite damage to one opponent
Infinite +1/+1 counters on a creature
Draw the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
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