COMMANDER · DECK
@Schmead · 2025-05-14
DECK $
$671.05
MYTHIC
4
RARE
28
UNCOMMON
25
COMMON
43
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
13 cardsInstant
26 cardsLand
16 cardsMONEY CARDS·53 CARDS·$525.23
Sign in to save your threshold.
Creature
10 cardsEnchantment
3 cardsArtifact
1 cardSorcery
9 cardsInstant
20 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 16 cards not in the pool
BANNED · 1
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Land39
Nonbasic15
Basic24
Island15
Mountain13
Djinn1
Monk1
Instant27
Creature14
Wizard7
Human3
Otter2
Shaman2
Archer1
Beast1
Cat1
Djinn1
Dragon1
Dwarf1
Efreet1
Goblin1
God1
Horror1
Kraken1
Monk1
Party7
Sorcery13
Artifact6
God1
Enchantment4
Aura3
Legends5
Historic10
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Comments · 0
No comments yet.